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Analysis of the Collapse of WTC1, the North Tower

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작성자 Julian Nicolay 댓글 0건 조회 19회 작성일 24-11-08 08:07

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So, to gradually increase the Momentum economy, I put in the change to Withering Attacks - instead of gaining one Momentum per attack, gain Stunt dots in dice per attack. So, Momentum Exalted reinforces the best, most fun aspects of combat, while simplifying or removing special counters. This is one of the intended themes in the change from Initiative to Momentum. One other benefit we find in the Stack is that character sheets are great for listing things, but not well organized for summarizing relevant things. I broke down the steps as ones that need things to be thought or remembered, and that generally can only happen one at a time. The simplest example is of an object falling in a vacuum where even air, which slows things due to drag, is excluded. Asking the Storyteller for clarification draws out each turn and slows the pace around the table. Our Exalted, Second Edition Chronicle essentially died the night it took 45 minutes to finish everybody's turn and get back around the table.


Of course, the mathymagic gets a lot more complicated when we add more defenses and ways to increase Decisive attacks, and ways to get double-X dice rolls. 13 Momentum up to 17 Momentum is either 5 further Withering Attacks, or re-Crashing them. We removed the extra cost, offsetting the somewhat smaller Momentum pool sizes. Preparing for one such pivotal battle, the players describe the freshness and eagerness of their troops, the difficult terrain they've laid out for the enemy, and the caches of extra supplies their troops are unearthing. One of the most important factors in a successful shot is the angle of impact. WTC1 was damaged at the 98th floor by an aircraft impact. My models of the WTC1 collapse begin with NIST’s statement of what happened and applies physics to determine whether or not that explanation is physically possible. They say more than this in that short FAQ answer but we only need to call up those three aspects of their statement. Two to five - or more - players have a lot more mental bandwidth than one Storyteller. A base Speed of 5 Ticks matches the Essence respiration rate of 5 per turn, so we can extrapolate to one mote per Tick if (and only if) it becomes relevant.


Also, with 3 Ticks' penalty on a Crash and a special Speed 4, nobody will automatically miss a chance to attack a Crashed opponent before they recover. I added a Speed benefit to attacking an enemy that you've just crashed. The speed of a body being accelerated by gravity (in a vacuum) is always increasing and always at the same rate. As they do, they gather mass, lose speed, gain it again by acceleration due to gravity between impacts. A bank shot involves hitting a rail first before pocketing the intended ball, while a kick shot involves striking a rail before contact with the target ball. I did three mathematical models of the collapse of WTC1, the North Tower, the first more general and simple than the second and the third done once by hand but which is complicated enough to be best and most powerfully presented by a computer program like Excel.


Our model is simple because everything happens in a straight line as dictated by gravity, something, by the way, that is hard to achieve in reality. It’s hard enough to hit a single object ball with the cue ball and keep everything going in a straight line. We can keep in mind that this relationship was discovered by experimentation. Since the Stack is a sheet of paper, or a layout of cards, players can go ahead and reckon their dice and motes by counting them out right onto the paper. A few dice pools might be already calculated, but Charms will tend to appear in whatever order they were learned, with no sense of grouping or purpose built into the layout. Because of the Charm Stack sheet, reckoning dice pools can be done tactilely instead of arithmetically. I picked "Stack" because I needed a term and "Hand" or "Deck" implied randomness that isn't present.



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